Prayeth, f'r devils has't nay reason,
Astaroth waits to beshrew thy ways,
Has't thee wond'r'd if lucif'r laughing at which hour the daemon plays?
Johann Weyer (1577) - 'Astaroth's Game'
In his 1577 book, Pseudomonarchia Daemonum, Dutch demonologist Johann Weyer describes something called 'Astaroth's Game' where he sets out a way for mortals to speak with a Grand Duke of Hell, Astaroth.
You may wonder why would anyone with a working brain cell would want to do that but the desperate may consider it worthwhile because he knows things and as one of the more higher on the demon scale, he's got a supernatural advantage over the kind of knowledge any human would be able to obtain.
As one of the Princes of Darkness, he doesn't just go around just giving out information but his does have a penchant for games which is why there's a certain game he will partake in to try to win the information you need as Weyer explains .
In order to contact him, between 10pm and 2am, you'll need a mirror for Astaroth to appear in when you summon him but there are some precaution you must take first, demons are notoriously untrustworthy.
Weyer says: 'Surroundeth the mirr'r with an unbroken circle of salt 'r chalk 'r if 't be true the mirr'r is hanging on a mure (wall) 'r doth'r, did lie down a semicircle 'round 't instead, making sure yond the salt touches the mure (wall) at both ends.
Setteth up a candle outside of thy circle ('r semicircle) and did shut all doth'rs (doors) to the cubiculo (room) and turneth off all of the lights, so yond the space is did light only by the candles. Visage the mirr'r and stareth deeply into 't, sayeth aloud 3 times 'Astaroth - giveth me thy secret' and closeth thy eyes and counteth to ten. Then ope those folk'.
If all has gone correctly, you will see your own reflection but you are actually looking Astaroth who will be looking back at you through the mirror with his own eyes which will be completely black.
He will then initiate the conversation by asking you what it is you desire from him which you reply 'I wisheth to dare thee in a game of question-and-response' which he will accept.
The general rules to the game are very simple, he'll begin by asking you a question (he always initiates the game) which could be anything from a piece of obscure trivia to the extremely personal but he won't even tell you whether you got the answer right or wrong and that's where the gamble comes in.
As Weyer explains: 'That Astaroth shall at this moment giveth thee a questioneth yond thee has't some knowledge of, yond thee bethink haply thee knoweth the answ'r to but aren't very much confident. f'rcing thee to obsess ov'r wheth'r 'r not thee can trusteth the inf'rmation yond that gent then gaveth thee and beest torment'd by feareth as thee realizeth yond thy fate rests entirely upon wheth'r 'r not thee w're able to c'rrectly answ'r that gent'.
After you've answered his question, you get to ask him one in return and here's where the consequences of your previous response come in. If you answered his last question correctly, he will respond to your question as honestly and accurately as he is able. However, if you answered it incorrectly, he is free to lie to you as he sees fit and he'll feed you the most insidious, damaging lie he can come up with.
Finally, when you've gotten the information you wanted or you end the ritual by saying 'thank ye for accepting thy requesteth', and then you will be looking at your own reflection again. Only when you are absolutely certain that you're looking into your own two eyes again may you turn away from the mirror, flick the lights back on, and begin dismantling your protections.
One final word of warning from Weyer, 'proce'd with caution this game f'r the timeth with Astaroth is sh'rt but the consequences couldst lasteth thee a lifetime'.
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